This removes a 50/50 angle check when pushing into this space, which should make it more approachable for you to try and gain control of B Tower.Angled the wall on the left interior of B Tower when pushing up the stairs from Mid.Attacker barrier has been pushed forward slightly at B Main.Attacker barrier has been pushed forward at A Main.Defender barrier has been pulled back at A Ramps.New barriers are in the entrance to Vent and atop the staircase in B Tower Defender barrier in B Mid has been pulled back.Barrier locations (those clear blue walls) have been adjusted across the map to provide attackers more of a foothold into territory control across the map.Also continued to block spots for Cypher’s Spycam that prevented counter-play.Continued to fix level collision in order to enhance the smoothness of the gameplay space. Expanded our new system that combats map exploits to all other maps.A certain frog’s head is now a little warmer.The train station maintenance crew was able to replace the burned out speaker system.Modified several call out names to better match player terms.Adjusted Defender Spawn to allow clearing angles to be a bit more straightforward.Added weapon tagging when shot while on Ascenders.This was only listed in the Patch 1.10 notes due to the change also mentioning ziplines, which didn't exist at the time until Icebox's addition later on in 1.10.Ascender acceleration adjusted to prevent sudden shifts in direction.Adjusted wall depth near Screens, which allows you to move out of Screens more safely without the use of utility.This angle is still safe from the A Tower, however you can now successfully clear this spot by stepping out onto the Rafters without having to drop down towards site. This allows the back corner to be cleared slightly earlier from attackers.This change should increase the value of controlling A Ramps.Increased the width of the doorway to A Tower and reduced safety of defenders in A Tower.Reduce depth of cubby in Sewer to allow pushing through this space more safely.This should make the map feel more open and allow you to push through and clear this area without having to rely as heavily on utility.The new sloped wall also protects you from wall penetration coming from Mid.Added a sloped wall in the Vent Room, which removes a 50/50 check when entering Vents from Mid.Increased the width of the Vent Room entrance.Removed this cubby near defender spawn to allow pushing through this area more safely.Reduced depth of this corner to allow pushing into defender spawn with more safety.This also breaks up a vertical 50/50 angle when peeking into the site from B Main.New material stack for cover in B Site that allows you to isolate angles more effectively.This allows a new Spike plant location for attackers to defend from within B Main.This creates a new angle into B Main when standing on the new object.On top of the changes to B Main, there is an additional trash pile placed in the corner to prevent defenders from hiding in too deep a nook.Increased the width of the B Main doorway.Attackers at A Lobby in Split could previously hear gunshots from the A Ramps during the buy phase-this was unintended and is now fixed.We are temporarily removing Split from the map pool in Unrated and Competitive queues.
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